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Planetar

Challenge Rating: 16  (15000 xp)
Profficiency bonus: 5

Hitpoints: 200

Armor class: 19

Creature type: Celesital

Speed: 40ft, flying: 120ft

Resistances: Radiant, Bludgeoning, Piercing, Slashing

Immunities: Charmed, Exhaustion, Frightened

Allignment: Lawful good

Languages: All, Telepathy 120 ft

Senses: Truesight 120 ft, Passive Perception 21

Skills:Perception

Strength

24

+7

Dexterity

20

+5

Constitution

24

+7

Intelligence

19

+4

Wisdom

22

+6

Charisma

25

+7

Features

Angelic Weapons. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness. The planetar knows if it hears a lie.

Innate Spellcasting. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: detect evil and good, inisibility. (self only)

3/day each: blade barrier, dispel evil and good, flame strike, raise dead

1/day each: commune, control weather, insect plague

Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.

Personality


Actions

Multiattack. The planetar makes two melee attacks.

Greatsword. Melee Weapon Attack: + 12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

Healing Touch (4/Day). The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Creature type

Celesital

Hitpoints: 200

Armorclass: 19

Strength: 24

Dexterity: 20

Constitution: 24

Intelligence: 19

Wisdom: 22

Charisma: 25