Adventures Creatures Campaigns Items Login/Register
1

Hezrou

Challenge Rating:(3900 xp)
Profficiency bonus: 3

Hitpoints: 136

Armor class: 16  Natural armor

Creature type: Fiend

Speed: 30ft

Resistances: Cold, Fire, Lightnig, Bludgeoning, Piercing, Slashing

Immunities: Poision

Allignment: Chaotic evil

Languages: Abyssal, Telepathy 120 ft.

Senses: darkvision 120 ft., passive Perception 11

Strength

19

+4

Dexterity

17

+3

Constitution

20

+5

Intelligence

5

-3

Wisdom

12

+1

Charisma

13

+1

Features

Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.

Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

Personality


Actions

Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Creature type

Fiend

Hitpoints: 136

Armorclass: 16

Strength: 19

Dexterity: 17

Constitution: 20

Intelligence: 5

Wisdom: 12

Charisma: 13