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Chuul

Challenge Rating:(1100 xp)
Profficiency bonus: 2

Hitpoints: 93

Armor class: 16  Natural armor

Creature type: Aberration

Speed: 30ft, swimming: 30ft

Immunities: Poision

Allignment: Chaotic evil

Languages: Deep speech, can't speak

Senses: darkvision 60 ft., passive Perception 14

Skills:Perception

Strength

19

+4

Dexterity

10

0

Constitution

16

+3

Intelligence

5

-3

Wisdom

11

0

Charisma

5

-3

Features

Amphibious. The chuul can breath air and water.

Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Personality


Actions

Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

Tentacles. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Creature type

Aberration

Hitpoints: 93

Armorclass: 16

Strength: 19

Dexterity: 10

Constitution: 16

Intelligence: 5

Wisdom: 11

Charisma: 5