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Babed Devil

Challenge Rating:(1800 xp)
Profficiency bonus: 3

Hitpoints: 110

Armor class: 15  Natural armor

Creature type: Fiend

Speed: 30ft

Resistances: Cold, Bludgeoning, Piercing, Slashing

Immunities: Fire, Poision

Allignment: Lawful evil

Languages: Infernal, Telepathy 120 ft.

Senses: darkvision 120 ft., passive Perception 18

Skills:Deception, Insight, Perception

Strength

16

+3

Dexterity

17

+3

Constitution

18

+4

Intelligence

12

+1

Wisdom

14

+2

Charisma

14

+2

Features

Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Personality

Actions

Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 -(1d6 + 3) piercing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Hurl Flame. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, also catches fire.

Creature type

Fiend

Hitpoints: 110

Armorclass: 15

Strength: 16

Dexterity: 17

Constitution: 18

Intelligence: 12

Wisdom: 14

Charisma: 14